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Design is one of the main features of any developing cyber projects. The majority of the programmers are usually concentrated on that particular feature really strongly. So, it would be really nice to pay enough attention to the main approaches and strategies, that are used by the developers and programmers all over the world, which are namely creative design and flat design. Thus, the description of the main features and advantages of these two approaches may become a proper decision for those who are focused on the implementation of any particular type of the designing strategy to an app or the website, which is going to be introduced to the world web. Furthermore, the description of that competition of flat design vs material design would become a nice example of the comparison of any of the possible programming or web building techniques.
In the very beginning of the development of the sphere of cyber design one of the main things, which played the most crucial role in such a process was so-called skeuomorphism. In order to make everything more clear let us say, that skeuomorphism is a term, which identifies a desire of the developer to make the most essential elements of an interface more similar to the objects from the real life while paying attention to all the elements and details of any icon. A good example of the usage a detailed type of skeuomorphism could be iOS 6 where the programmers were focused on the creation of an atmosphere of a highly realistic interface. We can not say, that it is a bad feature of the designing strategy, for sure it is not. However, that approach has several drawbacks, because of the fact, that in case if you use skeuomorphic elements too much that may lead to a problem of a too complicated design. Furthermore, the user will not be able to orientate within your application easily. But, despite of the fact, that such an approach is getting less and less popular within the whole society of programmers it may bring you several pretty nice and useful elements to your very designing concept. These points could be clearly seen within the combination of skeuomorphism vs flat design. However, such details may be more appropriate to discuss later in the passages downstream because of the fact, that there I will explain the most vital elements of each of strategies. Besides, believe me, that skeuomorphism is going to play a pretty vital role in that article.
Definitely while explaining all the differences between flat design and material design it is impossible to forget about the the enlightenment of all the possible elements and features of each of the possible points, that will be important for those who are just making a decision on a proper designing approach, that may be able to help them to manufacture a website oк application in a way they really want to.
While beginning the description of flat design it will be suitable to say, that in case if we are considering an issue of a competition between skeuomorphic vs flat design it seems important to mention, that flat design is standing highly far from that particular notion of skeuomorphism. In other words, let me say, that when we were talking on skeuomorphism we meant that it is focused on the creation of a realistic shape. But flat design is one of those, which is aimed on the creation of a simple shape for all of the icons, which are presented on the screen of a user. Because of it we may say, that the flat design is created with the orientation on simplicity and clearness for all of those who are going to become the potential users of an app or web page, which is going to be based on such a technology.
Secondly, while we are talking on the most distinguished features of that technique it may be really good also to mention, that thanks to the simplicity of flat design, the loading speed is growing rapidly what makes it possible to create pretty massive projects, while having a simple and schematic design. Furthermore, because of the fact, that the very background strategy of a resource is based on a pretty simple designing idea the clearness of all the icons and functions is growing rapidly. Due to this we may be able to be absolutely sure, that those people, which are growing to become the users for your invention are not going to be shocked by the elements of an interface and all of those features, which were implemented by you. Besides, because of the fact, that youк designing shapes, colors and all of those used strategies are elementary you can make your users to pay attention on much morу essential and important things, such as functionality, usability and extensions, which would be offered by you to all of them.
Thanks to the power of statistics we can also say, that the creation of a too detailed and colorful design is not one of those key features, which may be able to make the design really good.Furthermore, it is also pretty good to mention, that the users usually tend to pay more attention on other features, like those which I have already highlighted a bit earlier. Finally, before the transition to all the negative and positive sides of the first strategy, I am willing to say, that one of the best examples of a gooв flat design could be Windows 8 or its nearest relative, Windows 10, which are based on several key things:
These three elements became the bedrock for the creation of one of the most popular and widely used designing techniques. Thus, after enlisting all of the most vital and useful features of the flat design, I would like to go to the arrangement of a list of all the advantages and disadvantages of flat design.
The description of the main positive and negative features of the flat design strategy is a pretty complicated task, that is why I am willing to enlist all of them separateдню
Easy to understand;
Time saving options;
Looks good upon different devices;
Speeding up the process of building an app or web service;
Too simple sometimes;
Not really intuitive;
We have just finished the first part of our brief description of a competition between material vs flat designing technologies. However, in order to understand a topic from the very beginning to an end we have to observe an issue of material design.
The majority of the beginning developers and designers may say that there is almost no difference between flat and material design. However, we can not forget that the usage of these two approaches is different and the depth of flat vs material design is really different. Furthermore, lots of the users may ask “Is material design skeuomorphic or flat?”. And i may respond, yes. In case of the usage of a material design you can get directly that balance between the lack of skeuomorphism and its surplus. Moreover, that gives you an opportunity to create simple shapes but implement dozens of various extensions and additional details upon them.
Then, we can argue, that material design is just something like an extended version of a flat one. And yes, that it so. While comparing material design vs flat design, we may see, that they have a lot in common, what sometimes can become a problem for the beginners to see the direct differences between both of them. One of the main distinguishing features is the fact, that material design is not a spontaneous invention. Development of material design by Google became one of the most important arguments in favour of the usage of that very technique. Due to that, material design is created according to certain clear and strict guidelines, that may allow you to drive your idea in a right way. Moreover it is impossible to forget, that the usage of a material design is much better organized, what gives you a better developmental potential thanks to which it becomes possible to regulate all the flows you need in a really nice way, that later may lead to the erection of a proper result and outcomes.
Finally, we can not forget, that the material design is developed in such a way, that it makes possible for the users to make all the choices in such way, that will allow them to base all of their actions on intuition and feeling. So, we can conclude, that the usage of a material designing approach makes it possible foк you to improve the level of user experience within your app or website, what later male lead to the increase of traffic. Besides, now it may be suitable to monitor the list of key advantages and disadvantages of material design.
Beautiful and minimalistic in the same time;
Middle level of skeuomorphism;
Set of strict guidelines;
Too complicated for the beginners;
Taking everything into consideration i am willing to say, that the choice on flat or material design is preее complicated especially for those who are not experienced enough in that field. However, my personal advise on the the issue of flat or material may be the choice of material design, which is not also much more reliable but is also much more punctuate and useful. I really hope that the description oа all of the point given in an article helped you on sorting out all of the beginning issues.
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